1.1 Making the Race: If you are unable to make a race,
it is required to let the Division Admin know ASAP.
2.1 Purpose: Practice sessions are to be used to make adjustments to your
race car, and to work with traffic in different situations, among other
things. At no time, for any reason, is anyone allowed to use practice as a
play session, or as a way to manipulate or wreck another driver purposely.
Anyone using practice for this purpose may be removed from the race.
2.2 Practice Incidents: If you are involved in an incident in a practice
session, promptly remove your car from the racing line, and/or enter the
pits immediately. It is important to make room for those practicing. Try
not to stop in the middle of the track.
3.1 Starts / Restarts: After the pace car leaves the track, and heads for
pit road, the leader will maintain pace speed until the spotter announces
the green flag. No acceleration is permitted prior to the drop of the
green flag. The STRL member directly behind the pace car will maintain a
0.3 to 1.0 second gap behind the pace car at all times.
If a complaint is
received about a driver where the result of a restart is a passing of
another same-lap car prior to Turn 1 completion AND in replay, the driver in
question fails one of these two things:
a.
Maintaining proper pace speed (no more than 2mph faster) and/or
b.
Acceleration prior to the visible drop of the green flag as seen by the
flagman on replay...
...that results in
a car being passed prior to Turn 1 completion.......then a penalty will be
issued. ****The Double File Start of a race is exempt from this and
cars need NOT fall directly into their qualifying position unless
indicated by the admin at the time of the race. The whole point of
why this rule was developed was to deter drivers from sticking their noses
underneath the car lining up directly in front of them as the 2 go into
Turn 1 and in doing so, wrecking them.
3.2 Starting Lap: Prior to the drop of the green flag, the field will
maintain a 0.3 to 1.0 second gap to the car in front.
3.3 Track Aprons:
These areas can be used to make a pass, but it is not advised and will
increase the chance of the driver of getting a penalty. On certain
tracks like Darlington, Chicagoland, and Kansas, one may get on the apron
a little bit. If you must use the apron, do so with care. Aprons are
mainly used for entering and
exiting pits only.
****The aprons at
Daytona and Talladega have a yellow line separating the racing track from
the apron. If a pass is made below the yellow line at these tracks, it will
be reviewed and the driver will receive a 1 lap penalty unless the driver
was forced to the apron or made an obvious attempt to let the passed car
regain the position back***
3.4 Lapped Cars: Give way to those drivers that are on the lead lap,
giving them plenty of room to get by you. If you are unable to race at the
leaders speed, to possibly get your lap back, give way to those on the
lead lap cautiously. Do not race drivers that are not on the same lap as
you. Use Autochat to let drivers know where to pass you (high or low). If
you move to let others pass, stay in that line until it is clear to get
back in line.
3.5 Entering Pits: When entering the pits, drop to the bottom groove and
slow down making sure to enter the flat portion of the pit entrance at a
safe speed so you don't spin up onto the track in front of oncoming
traffic. Be sure to let the other drivers know what your intentions are by
using Autochat. Use the outside driving lane in the pits until you reach
your pit stall.
3.6 Exiting Pits: When exiting your pit stall, move to the outside pit
lane as soon as you safely can to help avoid pit lane incidents. When
exiting the pits, use Autochat to let the other drivers know that you are
exiting the pits. Stay below the white line and enter the track on the
back straightaway, making sure the track behind you is clear. Just because
the spotter says "merge when you can" doesn't mean it's necessarily safe
to do so. Stay low until you are up to speed.
3.7 Less than 10 to go: If
we are under caution and your F1 screen is showing 11 laps to go, lapped cars
should pit every caution lap as long as the yellow light is on... until
the race is over.
Drive at pit road speed, exiting the pits after the lead lap cars
have gone past pit road. This will line up all lead lap cars in front,
with lapped cars following. Lapped cars can stop in their pit stalls at
their own discretion, but it is not required.
3.8 Warming Tires: A driver may NOT warm their tires during a pace lap of a
caution. Also, burning of tires on pit road prior to a race or during pace laps is unappreciated and may result in
race ejection or penalty subject to the admin's discretion.
3.9 Faking a Pit Stop: Drivers may fake pit
stops during the race or caution laps.
3.10 Damaged / Off the Pace: If you are damaged excessively, or your car
is off the pace (unable to maintain full race speed), drivers are required
to give way and the preferred racing line to those drivers who are at full
race speed. If you know you will be slow on a restart, you may go down pit
road on the last pace lap under a caution, to avoid possibly causing an
incident on the restart (you are not required to stop in your pit stall).
3.11 Bump Drafting: Yes, bump drafting is allowed.
3.12 Three Wides: Three wides are allowed but if an accident
occurs starting in a 3-wide, the driver who initiates the 3-wide situation
will receive penalty along with the driver who initiates the contact
(moves out of lane) which leads to the wreck. Penalties will vary
among divisions.
4.1 Racing to the line: When a caution flag comes out, you may
not race back
to the line. Road Runner utilizes the Lucky
Dog Rule currently. However, gentlemen's agreement is the standard in the
other divisions. For the Road Runner Lucky Dog Rule read here:
Lucky Dog
4.2 Stagger: During the caution, the field will maintain a staggered pace
line, regardless of whether or not they are on the lead lap or not. Odd
position cars will maintain the inside line, even position cars will
maintain the outside line. The leader of the pace line will maintain the
inside line. When the "one to go" message is given, and lap traffic lines
up on the inside, the lead lap cars will maintain a single file line on
the outside.

4.3 Pace Gap: At all times, while under caution, and prior to the drop of
the green flag for the event, the field will maintain at least a 0.3 to 1.0
second gap to the car in front, including the pace car. Use your F2 screen
to determine the distance between cars.

4.4 Taking the Caution: When the leader takes the caution flag, the leader
will maintain race speed until the exit of turn 2, at which time the
leader may slow to allow the pace car to catch up to the field. A minimum
of 30 mph should be maintained by the leader at all times. Sometimes the
leader has to stop for the pace car. At no point is the
leader or any other driver to stop or slow dramatically immediately after taking the
caution. The rest of the field will maintain a 0.3 to 1.0 second gap,
staggered behind the leader. You can pass the pace car when taking the
caution flag. NO driver is allowed to slam on the brakes after passing the
start/finish line when taking the caution flag, or to stop for the pace
car, prior to catching the rest of the field.
4.5 Lucky Dog Rule: Refer
to the Road Runner Division Information Page for an explanation of this
procedure.
5.1 Practice Session Chat: Chatting is permitted during practice sessions.
5.2 Qualifying Session Chat: Chatting is absolutely NOT permitted during qualifying
sessions. Once the Happy Hour session begins, or the Qualifying session is
complete, congratulations to the pole sitter, and other chat, may once
again begin.
5.3 Happy Hour Session Chat: Chatting is permitted during Happy
Hour
sessions.
5.4 Race Session Chat: Chatting is NOT permitted during race sessions.
Only the programmed Autochat messages will be allowed during the race.
"Thank You" and "Sorry" messages also are unnecessary
and should be be avoided.
This includes typed messages such as:
"I was booted, what happened?"
"Thanks for nothing"
"Why did you hit me?"
"I'm out of here"
"Goodnight all"
"I can't get out of the pits?"
"Hi there"
"Let's Pit now"
5.5 Required Autochat: Below is the required Autochat configuration to be
used during ALL racing sessions. It really isn't necessary to enter a name
in <name>, since when the chat is announced it already has your car
# starting the chat. Any variation or additional chat
messages used outside of this list may be penalized.
<name> Pitting this lap.$
<name> Exiting Pits$
<name> Pass Low$
<name> Pass High$
<name> Lost a gear$
<name> Damaged and off the pace$
<name> Lap Please!$
<name> Slow car ahead$
<name> Black Flag, Please Pass$
Just remember that the longer your chat is, the longer it
takes for other drivers
to have
to take their eyes off the track ahead.
6.1 Tolerance: Flaming or profanity of any type will not be tolerated in any form.
Drivers meeting's and race sessions are not places to show yours
frustrations toward any driver or group. Anything coming close to
resembling a flame will be considered a flame by admins.
6.2 Examples of Flaming: Below are some examples of what is considered
flaming. There are numerous forms of flaming, and if it is found that your
message is considered flaming an example of aggression or profanity, you will be penalized/ejected. If you have a
difference with someone, take care of it after the race off of STRL
environment.
"Your a wrecker!"
"You can't drive"
"wtf"
"Get the "f"
out of here"
6.3 Profanity:
Profanity on the server and forums does not exemplify what STRL
is all about
so it just won't be
tolerated. Ejection and penalty should be expected.
6.4 On-Track Contact:
On track contact under caution that is deemed to be retaliation
from a previous
incident may result in a penalty and/or ejection from the race even if
it is a good-humored,
heavily-misjudged love bump that results in a car spinning
during the caution lap.
7.1 Minimum Requirements: The minimum requirements
to race in the league are cable or DSL.
7.2 Warp: If you are showing signs of excessive warp in practice, try to
reconnect prior to the qualifying session. If you continue to warp during
the Happy Hour or race sessions, you may be asked to run at the back of
the pack or leave the race altogether. The
Division Admin has the right to eject any driver who shows excessive warp,
if he feels it will effect the race in any way.
7.3 Lost Throughput: Often times you may be disconnected from a race for various
reasons. If this happens during the practice, qualifying, or Happy Hour
sessions, you may reconnect. However, if you are booted during the racing
session, you will only be allowed to reconnect one time. If you reconnect
more than once, you will be ejected from the race, or given a penalty.
There are technical reasons for this.
If at any time the Division Admin or Assistant Admin are booted or
disconnected from the race, they may rejoin at any time to collect scoring
information, and possible replays.
7.4 Server Problems: If there is ever a problem
with a racing server, it is important to determine the extent of the
problem. If you are disconnected, and you are unsure as to why, go to the STRL forum to see
if others have been disconnected also. If it is a problem with the server, the other drivers will
more than likely show up there. If so, we will then decide what to do in
the event of a server problem. If the other drivers don't show, it may
have been a problem with just your connection, or some other problem.
7.5 Server Crash or Mass Boot: If a race server experiences a major
problem, and/or more than half the team members are disconnected (mass
boot), the race will be declared a rain out, and will be rescheduled for
another time, if the schedule permits. The Division Admin can decide whether
or not to reschedule the event.
8.1 Protests: If you were involved in an incident, or penalized points for
an infraction, you may protest the ruling handed out. You have 24 hrs to turn in your protest. If received after 24 hr period it will be too late.
8.2 Procedure: If you decide to protest, you
must
accompany your protest with a replay clip which justifies your protest.
The replay clip must contain the lap prior to and the lap after the
incident or infraction in question. Send the clip to the Division Admin,
with a complete explanation of the incident, and your opinion of what
happened. Failure to send a replay clip and/or provide an explanation,
will be grounds for dismissal of the protest. All protests must be
received before 7 days after the penalty list is posted.
8.3 Driver Complaints: If a driver is deemed as a risk, or poses a
continuous problem in racing events, any current STRL member may submit a
complaint about that driver to the Division Admin. The complaint must be
complete and concise, submitted via e-mail, and must include a replay clip
of the actions that are being addressed.
9.1 Voluntary: If a driver decides to leave the league for whatever
reason, we ask that you notify the Division Admin ASAP. Please just
don't disappear off the face of the earth.
9.2 Forced Removal: A driver may be asked to leave the league for several
reasons. Those reasons include, but are not limited to, consistent rule
infractions, consistent
over-aggressive driving which results in penalties, flaming, or chatting
during race/qualifying sessions. At
any point, the Division Admin may remove a driver if he feels it is in the
best interest of the league.
9.3 Practice members: If a driver has been
removed from a division due to inability to hold a line, or insufficient
LPIP rating, that driver may
still remain a member of the league but may be only able to attend certain
practice races based on how the individual administrators decide.
If you have any questions about the rules, notify the
League Admin.